![]() In this tutorial, I am using V-Ray for Sketchup which automatically generates colors for each texture used in the model. Below is a quick explanation of how I do that. ![]() ![]() By utilizing Material ID channels and masked groups, I can simply render out a new ID every time I make a change to my design, update the ID layer in my Photoshop file, and then use that new ID to update my masks as needed. This not only streamlines my Photoshop workflow, but also allows me to make quick updates to my Photoshop files later if my design changes. For part two, I want to go into more depth about how I used a Material ID render channel to speed up my material selections and generate these illustrations in a relatively short amount of time. In part one, I discussed some quick study vignettes of the cliff retreat design.
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